Kartuga PvP – Domination – No chance for egoists!

Now that I have told to you so much about the design, the different ship classes and quests in the world of Kartuga, I will this time take care of one of the key points of the game Pirates: The PvP! And we start by introducing Domination:

As you probably already know, you can choose between the Kartuga PvP modes “Domination” and “Destruction.” In both cases, two teams of four compete against each other – this is where the similarities between these two modes already end. First, I would like to bring you closer to the Domination mode here. One thing I can already tell you, however: Groups that don’t play as teams won’t stand a chance, no matter what level they already achieved!

Once you have queued for the Domination mode, the matchmaking system will look for suitable opponents. Shortly after, you find yourself on a special multiplayer map. On this map, five ghost ships are distributed, which players have to take control of in order to win. Two of these points are located in the vicinity of your starting position, two close by your opponents and one ghost ship is exactly in the middle of the map. If you are close by one of these ghost ships, a progress bar will start filling. If it completely fills itself without you being disturbed by an opponent, you have taken over the point for your team. Then your score ticker is steadily rising. The more ghost ships are in your possession, the faster your score will increase. It is always a pleasure to see when your team has taken all five ships and the points display almost rolls over – check it out in the video! Once you have reached 2500 points, the game is won and you get some team and also personal statistics. A game usually lasts about 10-15 minutes.

That’s the theory. In practice, the relatively simple gameplay of Domination, however, turns out to be guaranteed fun. You have to constantly be aware of the map in order not to miss any attempt to conquer the enemy. At the same time you also have to try to exert pressure on the opposing team by holding your points and constantly pushing for theirs.What me and a lot of other players already learned the hard way: If you do not play together as a team, you have no chance of succeeding, even if single players of your team are are superior to the enemy. battles therefore show the great balancing of the three classes : Teams who cleverly cooperate can provide excellent support for each other and defend key points of the map effectively. If your group has rather fast and maneuverable ships you can constantly show up in different places of the map, attack, steal points and retreat, and avoid direct confrontations. Or a heavily armored protector intercepts the damage aimed at the weaker engineers who then again support him with repair drones. Even higher-level opponents can’t do anything against teamwork and interaction between the classes, unless their team is also working together. So you see, there are a lot of tactics and ways you can be successful in Domination mode.

Soon we will tell you more about PvP in Kartuga and we will also introduce the second mode, Destruction, in the near future. Maybe I can still share a few tricks with you =)

Kartuga Reloaded – Update includes first and only server reset

Ahoy Pirates,

We were so excited when we officially started Kartuga’s Closed Beta at the end of February, and the first players started exploring the oceans. Since then, our development team has continued to work diligently on the game and incorporated new features, improved existing ones and applied lots of minor bug fixes. All this would not have been possible without your active support! Whether in blog comments, on Facebook or on the official forum, you have always given us useful feedback, brought forth new ideas and reported bugs in the game. For this, we want to thank the entire community of Kartuga!

Let’s talk about the update we just published – In short: It resets all server data. For you, this means that all of your characters start at level 1 again, With an emptied inventory and your current rank being deleted. Crucial to this decision was mainly the idea of fairness: Many of you have already played one or more characters extensively, reached a high level and obtained powerful items. Furthermore, from now on, you’ll be able to purchase gems, which was also not possible before. Therefore, it would be unfair to all new players who were not yet lucky and couldn’t participate in the closed beta. In addition, some of the changes that we now made, were much easier to implement for the programmers, because of the reset.

Your login information, social contacts and friends lists remain, of course, so that you can get back to normal immediately after the reset. In addition, I can promise you that this will be the only time we reset the server and your characters. Everything that you earn from now will remain! Therefore – Anchors Away! From now on, it counts!

Kartuga Dev Letter, no. 1

In the recent weeks, I told you a lot of my experiences with our new pirate game Kartuga. Now it’s time to hand over the word to the people who developed this great game. Please find below a letter from the Kartuga Dev team, informing you about the current status of the game and their plans for the future.

Kartuga Dev Letter, no. 1

Fellow pirates!

We as the developers of Kartuga would like to address you, our loyal players, with this first Kartuga Dev Letter. The purpose of this letter is threefold: we’d like to give you an insight into some current numbers, and we’d like to let you know what we are currently working on regarding future updates of the game. Finally, we would like to thank you for your interest in Kartuga, and for your absolutely awesome support so far – keep on looting, plundering, and roaming the seas!

The reception of Kartuga was absolutely great, we are really overwhelmed by the enthusiastic player base that has been building up since the start of the closed beta, and even before that. Let us substantiate the great acceptance by some key numbers we’ve been tracking so far:

During the course of the closed beta, you have been playing for an accumulated 1.76 million minutes (that’s an astonishing 3.3 years!), you have been playing 3000 PvP matches, and have bought over 30 million cannon balls!

Current Development

We’re of course not going to rest on our laurels – here’s what we are currently working on to improve Kartuga (some of these improvements have already been implemented with Wednesday’s patch):

  • Matchmaking has been improved, favoring slightly longer waiting time over large gaps in levels between opponents
  • The stability of both client and server has been increased – this should already have become effective
  • Filling up matches if someone left the match has been made better and more fair

An Outlook on the Future

In the future, we will tackle the following features – and of course we’ll continue to fix occurring bugs. A big thanks goes out to all of you who have helped us with their reports – keep up the good work!

  • A ranking will be implemented
  • The options menu will be improved drastically
  • A feature many of you eagerly await will come: customizable controls will be introduced!

Listening to our Players

Finally, we have been summarizing your valuable feedback over the last weeks, and we will focus on the following areas to make Kartuga an even better game:

Many players have expressed their wish for a better chat, and we will work on making the chat more convenient to use

  • Some of you have been wondering whether the progression is not too fast, and we will look into it to guarantee long-time motivation and somewhat slower progression in terms of levelling
  • Of course we would like fair and square PvP battles, and would like to limit the loopholes for abuse as much as possible – nobody likes to have a team mate just being afk for the experience, and we will try to find ways to limit such abuse

We hope to have provided you with an update regarding our work and future plans for Kartuga – stay tuned, keep on playing, and please continue to provide us with your feedback – it is very important to us, and we’ll keep on listening to your suggestions, criticism, and improvements.

Sincerely,

The Kartuga Developers

Kartuga: new update improves match-making system

The canons are hot, your opponents despair and your ship keeps getting more powerful – The closed beta of Kartuga is running very well and thousands of players are fighting for supremacy on its vast oceans. Now there is another reason to be enthusiastic. Our developers just released a new update fixing some issues and improving the whole gameplay.

I’m looking forward to the new match-making system. You may have recognized that the difference between the players’ levels rose. So there is a risk that the battles become uneven. The new update is designed precisely to fix this. In the future, we want only very similarly leveled players to compete against each other. To achieve this, the time was extended in which the system can take to match up players. This will increase the chances of the system finding more appropriate opponents, and the frustration factor will drop considerably. The update will also ensure that you never have to play alone against two opponents.

Those who want to learn more about this patch, and upcoming ones can visit the official forum.

Oh, and if you are still getting this message in the game, “We are currently undergoing maintenance – please check back later” then clear your cache. Once you do that, everything should work!

Kartuga Alpha Challenge: 16 Players – 6 Nations – 1 Game

We have been waiting a long time for this: Last Saturday, 16 different players from six nations visited the InnoGames office for an exclusive battle. During the Kartuga Alpha Challenge they fought for valuable prizes in an epic tournament of three rounds. At the end of an exciting fight, Hans was lucky enough to overtake Szymon in the very last minute and won an iPad.

We were already overwhelmed by your interest in this competition. When we announced it here on the blog to a yet small community, we were definitely not thinking that some hundreds of users would be interested in visiting us here in Germany. There were applications even from Chile and New Zealand. Staying in contact with the 16 people who won the lottery and discussing the details of their travel with them was already the first exciting thing about the event. Szymon from Częstochowa (Poland) came with his father in a caravan – a 1,600 km trip! Grega from Ljubljana (Slovenia) rode on night trains for 14 hours. And at the end, they all showed up in time. Thanks a lot for taking part!

For us it was especially interesting to see the players’ reactions to the game. So far, it has only been played internally and at some point, it is very hard to remain neutral and objective about your own game. One could say that there was a lot of positive tension in our office before the event. Thus, we were of course a bit relieved that our visitors agreed with our point of view. Every one of the 16 participants really liked the game; especially the beautiful 3D graphics of the game were praised a lot.

Still, players also gave very valuable feedback – there were some suggestions to improve scoring and balancing of the game, for example. Those areas were part of the reason we wanted to have this event in the alpha stage of the game. Now, we are able to implement valuable feedback into the development process of the game.

We would once again like to thank all participants for joining our Alpha Challenge. We hope to see you all in the game very soon!

Kartuga – Alpha Challenge: InnoGames is looking for the ruler of Seven Seas!

Buccaneers take note! You’ve probably already read one of the many previous Kartuga blogs. After hearing about the intense naval battles, amazing graphics and challenging quests,  what do you think about testing the game exclusively, before the official launch gets started? Continue reading

Kartuga – Episodes of an Office Battle II

As you read in my previous blog, my last Kartuga experience was quite bitter. Here is the continuation of our office battle and my attempt to take revenge on Fabio.

The countdown has begun. There are only a few seconds until I can engage in the battle. Of course now self-doubt is plaguing me – How can it be that I was the first to sink?  What went wrong? The answer should be obvious. I played in the truest sense of the word unskilled. Continue reading

Kartuga – Episodes of an Office Battle I

In our upcoming Action MMOG Kartuga, you will fight intensive naval battles for domination on the Seven Seas – in an astonishing 3D environment. In order to prepare the game as well as possible, we are currently testing various aspects. So today, I would like to share my experience about an epic battle in the InnoGames office with you.

Continue reading

We’re on a boat – Kartuga entering Gamescom pirate-style!

Pheew…gamescom week is over, and assuming from the amounts of people running around, half of cologne was there…and of course everybody from the games industry. For us, it was especially exciting: First of all, as you might have read in my colleague’s Sarah’s Blog post, InnoGames was all over the place, with several booths, speakers and so on. Secondly, because at the biggest games expo for consumers, it is of course all about games – and we had our very own packed and ready: Kartuga, the PvP-heavy pirate MMO which is being developed by our buddies from Ticking Bomb Games. Continue reading

E3 Adventures: Presenting Kartuga for the first time

Last week, I and four of my colleagues took on the long travel from our Hamburg headquarters to the sunny state of California – But not to dwell on the magnificent beaches of the pacific coast, but to visit the mecca for every game enthusiast: The Electronic Entertainment Expo, or E3, in Los Angeles. Of course we didn’t go there empty-handed, but we had something very special in our heavy bags: Kartuga, a pirate-themed live-action MMO with lots of PvP and some RPG-aspects, developed by our colleagues from Ticking Bomb Games. We chose the E3 to announce the game, and it was the first time we presented it to people outside of our offices, which was pretty exciting for all of us…But I’m getting ahead of myself. Let’s start at the beginning: Continue reading